mod display; mod keyboard; use winit::{ dpi::LogicalSize, event::{Event, WindowEvent}, event_loop::{ControlFlow, EventLoop}, window::WindowBuilder, }; use crate::keyboard::convert_keycode; use pixels::{Pixels, SurfaceTexture}; use std::collections::VecDeque; use std::fs::File; use std::io::Read; use std::time::{Duration, Instant}; use vasm::{assemble_file, assemble_snippet}; use vcore::cpu::CPU; use vcore::memory::{Memory, PeekPoke}; use vcore::word::Word; use winit::event::{DeviceEvent, ElementState}; use winit::window::Window; fn main() { let event_loop = EventLoop::new(); let window = { let size = LogicalSize::new(640, 480); WindowBuilder::new() .with_title("Vulcan") .with_inner_size(size) .with_min_inner_size(size) .build(&event_loop) .unwrap() }; let pixels = { let winit::dpi::PhysicalSize { width, height } = window.inner_size(); let surface_texture = SurfaceTexture::new(width, height, &window); Pixels::new(640, 480, surface_texture).unwrap() }; let rng = rand::thread_rng(); let memory = Memory::from(rng); let mut cpu = CPU::new(memory); display::reset(&mut cpu); // let code = assemble_snippet(include_str!("typewriter.asm").lines().map(String::from)).expect("Assemble error"); // let code = assemble_file("init.asm").expect("Assemble error"); let mut file = File::open("4th.rom").expect("ROM not found"); let mut code = Vec::new(); file.read_to_end(&mut code).expect("Couldn't read ROM"); println!("ROM size: {} bytes", code.len()); cpu.poke_slice(0x400.into(), code.as_slice()); cpu.start(); window_loop(event_loop, window, pixels, cpu) } fn window_loop(event_loop: EventLoop<()>, window: Window, mut pixels: Pixels, mut cpu: CPU) -> ! { let mut interrupt_events: VecDeque<(usize, Option)> = VecDeque::new(); let mut focused = true; event_loop.run(move |event, _, control_flow| { *control_flow = ControlFlow::Poll; match event { Event::WindowEvent { event: WindowEvent::CloseRequested, window_id, } if window_id == window.id() => *control_flow = ControlFlow::Exit, Event::WindowEvent { event: WindowEvent::Resized(new_size), window_id, } if window_id == window.id() => { pixels.resize_surface(new_size.width, new_size.height); } // These are sent regardless of whether the window is focused or not, and are the same regardless of keyboard // layout, so, we have to separately track focus and this will only work as expected for normal US Sholes // keyboards. // If we use the WindowEvent equivalent of this, however, shifted non-letter characters will send no vkeys // at all on Linux. Which is actually worse: this way, someone with a "normal" keyboard can use the app on // any OS, and there are probably more Linux users than Dvorak users. // Also, this won't actually affect me, even on Linux, because the KMAC handles the dvorak mapping in the // keyboard itself, rather than an input map; it generates scancodes as though it were a Sholes board. // See this bug: https://github.com/rust-windowing/winit/issues/1443 Event::DeviceEvent { event: DeviceEvent::Key(input), device_id: _device_id, } => { if let (Some(vk), state, true) = (input.virtual_keycode, input.state, focused) { let byte = convert_keycode(vk); let word = Word::from_bytes([ byte, if state == ElementState::Pressed { 1 } else { 0 }, 0, ]); interrupt_events.push_back((5, Some(word))) } } Event::WindowEvent { event: WindowEvent::Focused(new_focus), window_id, } if window_id == window.id() => focused = new_focus, Event::MainEventsCleared => { let start = Instant::now(); draw(pixels.get_frame(), &mut cpu); pixels.render().expect("Problem displaying framebuffer"); loop { // TODO: this will run the CPU at 100%, need to not spin while halted if let Some((int, arg)) = interrupt_events.pop_front() { cpu.interrupt(int, arg) } if cpu.running() { for _ in 1..1000 { cpu.tick() } } if Instant::now() > start + Duration::from_millis(25) { break; } } } _ => {} } }) } fn draw(frame: &mut [u8], cpu: &mut CPU) { assert_eq!(frame.len(), 640 * 480 * 4); display::draw(cpu, frame); }