import React, { useState, useCallback, useRef } from 'react' import ForgeEditor from "./forge_editor" import EmulatorDisplay from "./emulator_display" import { WasmCPU, assemble_snippet, compile_forge } from '../pkg/vweb.js' import { undent } from './undent' export default function({ src: defaultSrc }) { let [activeTab, setActiveTab] = useState('editor') // Support for the tabbar const [assembly, setAssembly] = useState(null) // The compiled assembly code const [binary, setBinary] = useState(null) // The assembled binary const [cpu, _setCpu] = useState(() => new WasmCPU()) // The actual CPU emulator const [errors, setErrors] = useState(null) // What's displayed on the compile errors tab const [src, setSrc] = useState(() => undent(defaultSrc)) // The current Forge source const [status, setStatus] = useState('') // The contents of the status bar // Whether the emulator should be running. Has to be a ref because the CPU setTimeout loop won't ever see changes in it otherwise const running = useRef(false) // Callback for the build button const build = useCallback(() => { try { const asm = compile_forge(src) // Compile forge to asm setAssembly(asm) // Store that on the asm tab for inspection const bin = assemble_snippet(asm) // Assemble it into a binary setBinary(bin) // Store that setStatus(`Compiled ${bin.length} bytes`) // Success! setErrors(null) // Clear the old error messages off the tab } catch (err) { if (err.message) { err = err.message } // How we get this differs between forge and asm console.error(err) // Meh setErrors(err) // Show full compiler errors setStatus("Failed to compile") // Short status line message } }, [src]) // Callback for the run button const run = useCallback(() => { cpu.load(binary) cpu.reset() cpu.start() running.current = true setStatus('Running...') const time_slice = () => { cpu.safe_run(100_000) // We want a good number of cycles here: too short is too slow; too fast is nonresponsive if (!cpu.halted() && running.current) { // Stop if we've hit the stop btn or if it's at a hlt setTimeout(time_slice, 0) // Otherwise reschedule this for the end of the event loop } else { if (running.current) { // If this is true, we stopped from hlt, so update the status // (if they hit the button then the status has already been updated) setStatus('Terminated') running.current = false } } } setTimeout(time_slice, 0) }, [cpu, binary, running]) // Callback for the stop button const stop = useCallback(() => { running.current = false setStatus('Stopped by user') }, []) return ( <>
{activeTab === 'editor' && } {activeTab === 'assembly' &&
{assembly}
} {activeTab === 'display' && } {activeTab === 'errors' &&
{errors}
}
) } // A tabbar of the various pages in the simulator function Tabbar({ activeTab, setActiveTab, anyErrors }) { let onChangeTab = useCallback((event) => { event.preventDefault() setActiveTab(event.target.getAttribute('data-tab')) }, [setActiveTab]) const classNames = name => (name === activeTab ? 'button active' : 'button') return (
[Editor] [Display] [Assembly] {anyErrors && [Errors]}
) } // Toolbar of the controls for the simulator function Toolbar({ activeTab, running, compile, build, run, stop }) { let buildBtn, runBtn // TODO: Make this assemble on assembly tab, make that editable buildBtn = [Build] if (running) { runBtn = [Stop] } else { runBtn = [Run] } return (
{buildBtn} {runBtn}
) } // The short status line at the bottom function Status({ message }) { return
{message}
}