Files
vulcan/vweb/src/snippet_emulator.jsx
T
2023-02-06 12:21:11 -06:00

147 lines
5.8 KiB
React

import './snippet_emulator.css'
import React, {useState, useCallback, useEffect, useMemo} from 'react'
import { WasmCPU, assemble_snippet, source_map } from '../pkg/vweb.js'
import HighlightedLine, { indent } from './highlighted_line'
export default function({ children, width = 80 }) {
// Use this by giving it some source as a body:
// <SnippetEmulator>
// {`.org 0x400
// push 3
// hlt`}
// </SnippetEmulator>
// The string-in-braces is so that jsx doesn't eat the newlines and whitespace
if (React.Children.count(children) !== 1) {
throw 'Expects a single text node as a child'
}
const initialLines = useMemo(() => React.Children.toArray(children)[0].split('\n').length, [children])
const [editing, setEditing] = useState(false) // Whether we're editing the snippet or running it
const [src, setSrc] = useState('') // The source code currently set
const [message, setMessage] = useState('') // A status / error message
const onChangeSrc = useCallback((e) => setSrc(e.target.value), []) // Callback for the textarea
const [binary, setBinary] = useState(null) // The assembled binary
const [sourceMap, setSourceMap] = useState(null) // A map from byte address to line number
const [cpu, _setCpu] = useState(new WasmCPU()) // The actual CPU emulator itself
const [activeLine, setActiveLine] = useState(null) // The (0-based) index of the
// Update which line is highlighted. This should be called in most button callbacks.
const updateActiveLine = useCallback(() => {
sourceMap && setActiveLine(sourceMap.get(cpu.pc()))
if (cpu.halted()) { setMessage('Halted') }
}, [cpu, sourceMap])
// Reset the CPU
const reset = useCallback(() => {
cpu.reset()
cpu.start() // Reset leaves Vulcan in a stopped state but since we're going to step through anyway...
updateActiveLine()
}, [cpu, updateActiveLine])
// Reset the CPU but also put in a message saying we did. This needs to be a separate fn because the
// rebuild handler calls the other one but it sets its own message which we don't want to overwrite
const resetBtn = useCallback(() => {
reset()
setMessage('Reset')
}, [reset])
// A callback to build the binary from source
const rebuild = useCallback((code) => {
try {
const bin = assemble_snippet(code) // Build the thing and its source map. This throws if there's a problem
const sm = source_map(code)
setBinary(bin)
setSourceMap(sm.Ok || {})
setMessage(`Assembled ${bin.length} bytes`)
return true
} catch(e) {
setMessage(e.message)
}
}, [])
// Step forward one
const step = useCallback(() => {
cpu.tick()
setMessage('')
updateActiveLine()
}, [cpu, updateActiveLine])
// Run all the lines at once, until the CPU halts
const runToHalt = useCallback(() => {
setTimeout(() => {
cpu.safe_run(100_000) // Safe run, 100k cycles and pause
updateActiveLine()
// If we're not halted then we're probably in an infinite loop. That might be fine, but stop running, in case
// it's not. If they just hit [run] again then it'll keep on going. For snippets it's likely this indicates
// a bug though.
if (!cpu.halted()) { setMessage('Paused after 100k cycles')}
}, 0)
setMessage('Running...')
}, [cpu, updateActiveLine])
// On load, clean the source and build the stuff
useEffect(() => {
const lines = React.Children.toArray(children)[0].split('\n')
const cleaned = lines.map(indent).join('\n')
setSrc(cleaned)
rebuild(cleaned)
}, [children])
// Load and reset the CPU when the assembled binary changes
useEffect(() => {
if (binary) {
cpu.load(binary)
reset()
}
}, [cpu, binary, reset])
if (editing) {
return (
<div className='snippetEmulator'>
<textarea value={src} onChange={onChangeSrc} rows={initialLines}></textarea>
<div className='message'>{message}</div>
<div className='buttons'>
<a className='build' onClick={() => { rebuild(src) && setEditing(false) }}>[Build]</a>
</div>
</div>
)
} else {
return (
<div className='snippetEmulator'>
<SourceDisplay src={src} activeLine={activeLine}/>
<div className='message'>{message}</div>
<div className='buttons'>
<a className='step' onClick={step}>[Step]</a>
<a className='step' onClick={runToHalt}>[Run]</a>
<a className='reset' onClick={resetBtn}>[Reset]</a>
<a className='edit' onClick={() => { setEditing(true); setMessage('') }}>[Edit]</a>
</div>
<StackDisplay data={cpu.get_stack()} call={cpu.get_call()}/>
</div>
)
}
}
function SourceDisplay({ src, activeLine }) {
const lines = src.split('\n')
const lineDivs = lines.map((line, i) => {
// Loop indices are from 0, activeLine numbers are from 1
return (
<div key={`line_${i}`} className={i + 1 === activeLine ? 'highlight' : ''}>
{<HighlightedLine line={line}/> || <>&nbsp;</>}
</div>
)
})
return (
<div className='src'>{lineDivs}</div>
)
}
function StackDisplay({ data, call }) {
return (
<div className='stacks'>
{data && <div><span>Data:&nbsp;</span><span>{data.join(', ')}</span></div>}
{call && <div><span>Call:&nbsp;</span><span>{call.join(', ')}</span></div>}
</div>
)
}