Document pages, data model, and design system in CLAUDE.md
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -33,4 +33,72 @@ npm run build # production build
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- Game logic (scoring rules, state) lives in `src/game/`
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- Types shared across the app live in `src/types.ts`
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- Prefer small, focused components; keep game logic out of UI components
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- No unnecessary comments — name things clearly instead
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- No unnecessary comments — name things clearly instead
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## Pages and navigation
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Navigation is a simple `useState<Page>` state machine in `App.tsx` — no router.
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| Page | Key | Description |
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|------|-----|-------------|
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| Title screen | `'title'` | Shown on first load (no saved game). "New Game" button navigates to setup. |
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| Player setup | `'setup'` | Enter 3–6 player names, then "Start" saves the game and goes to scoresheet. |
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| Score sheet | `'scoresheet'` | Shows current scores. "Score Round" → enter scores; "New Game" → clears state, back to title. |
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| Enter scores | `'enterscores'` | Form to enter each player's score for the round. "Submit" → back to scoresheet. |
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On mount, `App.tsx` checks `localStorage` for a saved game and jumps straight to `'scoresheet'` if found.
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## Data model
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```ts
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type Page = 'title' | 'setup' | 'scoresheet' | 'enterscores'
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interface GameState {
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players: string[] // display names, edge-trimmed
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rounds: number[][] // rounds[i][j] = player j's score in round i
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}
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```
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Persisted to `localStorage` under the key `currentGame`. No game history yet — only one game at a time.
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## Design system
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### Layout
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- Full-window gradient background: `linear-gradient(to bottom, #a8d5e8, #4a9e6a)` on `body`
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- All pages have a rounded card (`border-radius: 2rem`, `border: 2px solid black`) inset `1rem` from window edges
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- **Title screen**: card background is transparent (gradient shows through)
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- **All other pages**: card background is parchment `#f5f0e4` via `PageFrame`
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### PageFrame component
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Shared layout for non-title pages. Props: `title`, `children`, `footer?`. Renders:
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- Fixed-position card with header (h1 + diamond rule divider), scrollable content area, optional sticky footer
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Diamond rule: CSS `::before` pseudo-element with `content: '◆'` centered on a thin border line. Color `#c8b99a`.
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### Colors
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| Token | Value | Usage |
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|-------|-------|-------|
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| Blue | `#a8d5e8` | Primary button background, gradient top |
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| Green | `#4a9e6a` | Gradient bottom |
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| Parchment | `#f5f0e4` | Page card background |
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| Parchment border | `#c8b99a` | Input borders, diamond rule |
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| Error red | `#c0392b` | Invalid field border |
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| Error bg | `#fff5f5` | Invalid field background |
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| Remove red | `#d94f4f` | Remove-player button background |
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### Buttons
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All buttons share the same press animation: `translateY(2px)` + shadow reduction, 80ms ease transition.
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- **Resting shadow**: `0 4px 12px rgba(0,0,0,0.25)`
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- **Pressed shadow**: `0 2px 6px rgba(0,0,0,0.2)`
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- **`PrimaryButton`**: full-width, blue, `border-radius: 1rem`, `font-size: 1.25rem`, `font-weight: 600`. Accepts `disabled` prop — disabled state: `opacity: 0.45`, no shadow, `cursor: not-allowed`, no press animation.
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- **Round buttons**: circular, `border: none`. Add button: `3rem`, blue. Remove button: `2.5rem`, red.
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### Typography
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- `font-family: sans-serif` everywhere (a real web font will be chosen later)
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- Global `button` base: `min-height: 2.75rem`, `font-size: 1rem`, `font-family: inherit`
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+2
-2
@@ -32,8 +32,8 @@ export default function App() {
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setPage('setup')
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}
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function handleStart() {
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const newGame: GameState = { players: [], rounds: [] }
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function handleStart(players: string[]) {
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const newGame: GameState = { players, rounds: [] }
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saveGame(newGame)
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setGame(newGame)
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setPage('scoresheet')
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