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kiln/kiln-core/src/tests/map_file/mod.rs
T

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Rust
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mod fill_sparse;
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mod grid_errors;
mod object_placement;
mod player_placement;
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mod portal_placement;
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mod pushers;
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mod round_trip;
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mod spinners;
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mod transporters;
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use crate::board::Board;
use crate::map_file::MapFile;
fn load_board(toml: &str) -> Board {
let mf: MapFile = toml::from_str(toml).expect("parse toml");
Board::try_from(mf).expect("convert to board")
}
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/// Builds the `[grid]` block: a triple-quoted `content` grid plus an inline
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/// `palette` table. Each palette entry is `(char_key, inline-body)` where the
/// body is the inside of the entry's `{ ... }` (e.g. `kind = "wall"`).
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fn grid(content: &str, palette: &[(&str, &str)]) -> String {
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let pal = palette
.iter()
.map(|(k, body)| format!("\"{k}\" = {{ {body} }}"))
.collect::<Vec<_>>()
.join(", ");
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format!("\n[grid]\ncontent = \"\"\"\n{content}\n\"\"\"\npalette = {{ {pal} }}\n")
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}
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/// Wraps a `[map]` header of the given size around the single `[grid]` block
/// (produced by [`grid`]).
fn map(width: usize, height: usize, grid_block: &str) -> String {
format!("[map]\nname = \"Test\"\nwidth = {width}\nheight = {height}\n{grid_block}")
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}
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/// A 3×1 single-layer map: an `empty`/`wall` palette plus one `object` entry
/// placed by char `ch` (cyan `@` glyph), with `extra` appended to its body. The
/// player is placed at the far-right cell via a second char where room allows;
/// callers that need the player elsewhere build the map directly.
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fn map_3x1_object(grid_str: &str, ch: &str, extra: &str) -> String {
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let body = if extra.is_empty() {
"kind = \"object\", tile = 64, fg = \"#00FFFF\", bg = \"#000000\"".to_string()
} else {
format!("kind = \"object\", tile = 64, fg = \"#00FFFF\", bg = \"#000000\", {extra}")
};
map(
3,
1,
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&grid(
grid_str,
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&[
(" ", "kind = \"empty\""),
(".", "kind = \"empty\""),
(
"#",
"kind = \"wall\", tile = 35, fg = \"#808080\", bg = \"#606060\"",
),
("@", "kind = \"player\""),
(ch, &body),
],
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),
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)
}