65 lines
2.1 KiB
Rust
65 lines
2.1 KiB
Rust
mod fill_sparse;
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mod grid_errors;
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mod object_placement;
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mod player_placement;
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mod portal_placement;
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mod pushers;
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mod round_trip;
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mod spinners;
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mod transporters;
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use crate::board::Board;
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use crate::map_file::MapFile;
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fn load_board(toml: &str) -> Board {
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let mf: MapFile = toml::from_str(toml).expect("parse toml");
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Board::try_from(mf).expect("convert to board")
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}
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/// Builds the `[grid]` block: a triple-quoted `content` grid plus an inline
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/// `palette` table. Each palette entry is `(char_key, inline-body)` where the
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/// body is the inside of the entry's `{ ... }` (e.g. `kind = "wall"`).
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fn grid(content: &str, palette: &[(&str, &str)]) -> String {
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let pal = palette
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.iter()
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.map(|(k, body)| format!("\"{k}\" = {{ {body} }}"))
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.collect::<Vec<_>>()
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.join(", ");
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format!("\n[grid]\ncontent = \"\"\"\n{content}\n\"\"\"\npalette = {{ {pal} }}\n")
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}
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/// Wraps a `[map]` header of the given size around the single `[grid]` block
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/// (produced by [`grid`]).
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fn map(width: usize, height: usize, grid_block: &str) -> String {
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format!("[map]\nname = \"Test\"\nwidth = {width}\nheight = {height}\n{grid_block}")
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}
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/// A 3×1 single-layer map: an `empty`/`wall` palette plus one `object` entry
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/// placed by char `ch` (cyan `@` glyph), with `extra` appended to its body. The
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/// player is placed at the far-right cell via a second char where room allows;
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/// callers that need the player elsewhere build the map directly.
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fn map_3x1_object(grid_str: &str, ch: &str, extra: &str) -> String {
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let body = if extra.is_empty() {
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"kind = \"object\", tile = 64, fg = \"#00FFFF\", bg = \"#000000\"".to_string()
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} else {
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format!("kind = \"object\", tile = 64, fg = \"#00FFFF\", bg = \"#000000\", {extra}")
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};
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map(
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3,
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1,
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&grid(
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grid_str,
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&[
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(" ", "kind = \"empty\""),
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(".", "kind = \"empty\""),
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(
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"#",
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"kind = \"wall\", tile = 35, fg = \"#808080\", bg = \"#606060\"",
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),
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("@", "kind = \"player\""),
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(ch, &body),
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],
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),
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)
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}
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