no need for scriptstate any more
This commit is contained in:
+15
-15
@@ -6,15 +6,15 @@ start = "start"
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# Objects reference a script by name via `script_name`.
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[scripts]
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greeter = """
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fn init(me, state) {
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log(`hello from object — player at ${state.player.x}, ${state.player.y}`);
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fn init(me) {
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log(`hello from object — player at ${Player.x}, ${Player.y}`);
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set_tile(2); // change my glyph to ☻ — proves the write path
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say("Hello there,\\ntraveller!");
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log(`Player health: ${state.player.health}`);
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log(`Player health: ${Player.health}`);
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}
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fn tick(me, state, dt) {
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if state.player.x == me.x && state.player.y == me.y && !me.waiting {
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fn tick(me, dt) {
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if Player.x == me.x && Player.y == me.y && !me.waiting {
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say("Hey! Get offa me!");
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me.delay(5.0);
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}
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@@ -22,7 +22,7 @@ fn tick(me, state, dt) {
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"""
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mover = """
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fn init(me, state) {
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fn init(me) {
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log(`q: ${me.queue.length}`);
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if Board.registry.get("dancer_x") != () {
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let new_x = Board.registry.get("dancer_x");
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@@ -58,14 +58,14 @@ fn dance(me) {
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}
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// Fires when something steps into this object; id is the bumper's object id,
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// or -1 for the player.
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fn bump(me, state, id) {
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fn bump(me, id) {
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log(`mover bumped by ${id}`);
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say("Ow!");
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}
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"""
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muffin = """
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fn bump(me, state, _id) {
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fn bump(me, _id) {
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scroll([
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"You find a small muffin on the ground, your favorite kind.",
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"It smells of cinnamon and warm mornings.",
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@@ -73,7 +73,7 @@ fn bump(me, state, _id) {
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["ignore", "This is obviously a trap — ignore it."]
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]);
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}
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fn eat(me, state) {
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fn eat(me) {
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say("Yeah it was poisoned.");
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alter_health(-2);
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}
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@@ -84,7 +84,7 @@ fn ignore() {
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"""
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noticeboard = """
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fn bump(me, state, id) {
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fn bump(me, id) {
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scroll([
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" TOWN NOTICE BOARD",
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" ",
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@@ -117,7 +117,7 @@ fn bump(me, state, id) {
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"""
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bookshelf = """
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fn bump(me, state, id) {
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fn bump(me, id) {
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scroll([
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" THE BOOKSHELF",
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" ",
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@@ -136,13 +136,13 @@ fn bump(me, state, id) {
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"""
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fireplace = """
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fn bump(me, state, id) {
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fn bump(me, id) {
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say("The fire crackles warmly.\\nYou feel at ease.");
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}
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"""
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chest = """
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fn bump(me, state, id) {
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fn bump(me, id) {
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scroll([
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" THE CHEST",
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" ",
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@@ -160,7 +160,7 @@ fn bump(me, state, id) {
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"""
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yammerer = """
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fn tick(me, state, dt) {
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fn tick(me, dt) {
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if !me.waiting {
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say("blahblahblah");
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delay(1);
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@@ -169,7 +169,7 @@ fn tick(me, state, dt) {
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"""
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shifter = """
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fn tick(me, state, dt) {
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fn tick(me, dt) {
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let x = me.x;
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let y = me.y;
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