Commit Graph

7 Commits

Author SHA1 Message Date
randrews d19737c113 object layer 2026-05-30 19:25:10 -05:00
randrews 96ec8e8e92 object scripting wip 2026-05-30 18:48:41 -05:00
randrews 212297ecf9 Add bitmap font rendering via PNG tilesheet
Replace egui text rendering with a BitmapFont system:
- Glyph.tile: u32 replaces ch: char; top-left pixel of PNG is background sentinel
- BitmapFont loads/preprocesses PNG to opaque-white + transparent, tinted at render time
- Default font: assets/vga-font-8x16.png (CP437, 8×16 tiles); placeholder generated if missing
- Boards can specify a per-board font via [font] in their .toml file
- Editor Board tab: "Font…" button opens font dialog (rfd file picker, tile dims, tilesheet preview)
- Glyph picker: tile grid from active font replaces hardcoded ASCII char grid
- map_file: TileIndex untagged enum accepts char or integer in palette entries

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-19 00:07:04 -05:00
randrews f0c49295ea Update CLAUDE.md and ARCHITECTURE.md for Behavior/Archetype redesign and editor mode
Documents the replacement of Element with Behavior + Archetype, the
elimination of the per-board element palette, the new map file format
(archetype = "name" instead of passable = bool), the ErrorBlock sentinel,
and the editor mode (AppMode, EditorState, palette panel, click-to-paint).
Also updates "What's not yet implemented" to reflect editor progress and
call out the Object behavior / glyph chooser / file open gaps.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-17 16:34:34 -05:00
randrews ac6a8dec57 Replace Element with Behavior + Archetype; update map format
Element is replaced by two types: Behavior (a plain struct of runtime
properties: passable, opaque) and Archetype (an enum of named presets:
Empty, Wall, Object, ErrorBlock). Board.cells changes from Vec<(Glyph,
usize)> to Vec<(Glyph, Archetype)>, eliminating the per-board element
palette. Map files now reference archetypes by name (archetype = "wall")
instead of property bags (passable = false), so the archetype list can
be reordered without breaking saved games. Unknown archetype names
produce an ErrorBlock cell (yellow ? on red) so malformed maps are
immediately visible in-game.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-17 15:20:46 -05:00
randrews 453c7baf4e Add rustdoc and inline comments throughout; update CLAUDE.md style guide
All public types, fields, and functions in game.rs and map_file.rs now
have /// doc comments. main.rs has /// on App and draw_glyph plus inline
comments explaining the input/render pipeline. CLAUDE.md records the
expectation that generated code includes comments.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-17 12:48:52 -05:00
randrews 2dc749e037 Load maps from TOML files with XPM-style palette
Introduces a map file format: TOML with a [palette] mapping characters
to (Glyph, Element) definitions and a [grid] multi-line string. Board
now owns the player position, objects, and portals. map_file::load()
deserializes a file and converts it to a Board via From<MapFile>.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-16 01:50:05 -05:00