Files
kiln/maps/start.toml
T
randrews 212297ecf9 Add bitmap font rendering via PNG tilesheet
Replace egui text rendering with a BitmapFont system:
- Glyph.tile: u32 replaces ch: char; top-left pixel of PNG is background sentinel
- BitmapFont loads/preprocesses PNG to opaque-white + transparent, tinted at render time
- Default font: assets/vga-font-8x16.png (CP437, 8×16 tiles); placeholder generated if missing
- Boards can specify a per-board font via [font] in their .toml file
- Editor Board tab: "Font…" button opens font dialog (rfd file picker, tile dims, tilesheet preview)
- Glyph picker: tile grid from active font replaces hardcoded ASCII char grid
- map_file: TileIndex untagged enum accepts char or integer in palette entries

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-19 00:07:04 -05:00

40 lines
1.8 KiB
TOML

[map]
name = "Starting Room"
width = 60
height = 25
player_start = [30, 12]
[palette]
" " = { archetype = "empty", tile = " ", fg = "#000000", bg = "#000000" }
"#" = { archetype = "wall", tile = "#", fg = "#808080", bg = "#606060" }
"+" = { archetype = "banana", tile = "#", fg = "#808080", bg = "#606060" }
[grid]
content = """
############################################################
# #
# #
# #
# #
# #
# ###### #
# # #
# +++ # #
# # #
# #
# #
# #
# #
# #
# #
# #
# #
# #
# #
# #
# #
# #
# #
############################################################
"""