f3e5dece7f
Sets up eframe/egui app with basic menu bar and placeholder viewport. Adds Rhai scripting dependency for future game object scripting system. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
31 lines
1.2 KiB
Markdown
31 lines
1.2 KiB
Markdown
# CLAUDE.md
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This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.
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## Project
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`viberogue` is a roguelike game written in Rust (edition 2024). It is in early development with no dependencies yet.
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## Commands
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```bash
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cargo build # compile
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cargo run # build and run
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cargo test # run all tests
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cargo test <name> # run a single test by name (substring match)
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cargo clippy # lint
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cargo fmt # format
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```
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## Architecture
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The game is a single Rust binary using **eframe 0.33 / egui 0.33** for the GUI. eframe drives a retained-mode UI: the `App::update` method is called every frame and is responsible for both drawing and responding to input.
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`update` is structured in two panels:
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- `egui::TopBottomPanel::top` — menu bar (File → Exit)
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- `egui::CentralPanel::default` — game viewport; use `ui.painter()` to draw directly
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As the codebase grows, game state will live on the `App` struct and game logic will be split into modules under `src/` (map generation, entities, etc.). Keep game logic separate from the egui drawing calls in `update`.
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eframe runs on its own event loop thread; do not assume single-threaded execution.
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