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vulcan/forge_core/src/compiler.rs
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use crate::ast::*;
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use std::collections::btree_map::Entry::Vacant;
use std::collections::{BTreeMap, HashMap};
use std::fmt::{Display, Formatter};
#[derive(Eq, Clone, PartialEq, Debug)]
pub struct CompileError(usize, usize, String);
impl Display for CompileError {
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
write!(f, "({}:{}) {}", self.0, self.1, self.2)
}
}
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/// A variable, of various different types:
/// - Literals have static values and can just be pushed to the stack
/// - IndirectLabels contain the label pointing to the value (think `foo: .db 0`)
/// - Direct labels are the value themselves (think `call foo`)
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/// - Locals contain an index into the local frame
#[derive(Clone, PartialEq, Debug)]
pub enum Variable {
Literal(i32),
IndirectLabel(String),
DirectLabel(String),
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Local(usize),
}
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/// The data associated with a function signature:
/// - The frame size is in bytes
/// - The local scope is full of `Variable::Local`s, and contains args and local vars
/// - The body is just the statements of the function, not the code to move the frame
/// pointer around (which can't be generated until the variable declarations are all found)
///
/// A complete function implementation consists of:
/// - A label for the entrypoint
/// - Preamble code to set up the stack frame
/// - The function body
///
/// The stack frame is managed by the function through a global pointer called "frame". When
/// the function is called, it can assume that all memory after "frame" is free for use (this
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/// isn't actually true because you can blow out the stack, but within reason it is). So when
/// you make a call to another function, you need to increment frame by the current frame size,
/// and then after the other function has returned, decrement it back so that frame again points
/// at your stack frame. Locals can be found by adding some offset from the frame pointer.
///
/// todo: the allocator problem has (probably) been solved! Make an alloca() that increases the
/// current frame pointer by some size. To dynamically allocate memory, just put it in the stack
/// frame of the current fn. All fns return one word and all params are one word long (structs
/// get passed around by reference)
///
/// todo: more of a global todo. Add a register that stores an offset that's added implicitly to
/// all absolute addresses. This makes it a lot simpler to make relocatable code
///
/// alternate todo: add a callr instruction. This moves the basic unit of linking up from "fn" to
/// "library". Near calls are callr, far calls are call. Globals, reserve a word in the zero page
/// for a global frame pointer, save / restore that around a far call (using the rstack).
///
/// Weird todo: add an abs (and maybe rel) instruction that converts a relative address on the
/// stack to an absolute one by adding the instruction pointer (of the abs / rel). Make room for it
/// by replacing sdp / setsdp / setint with just reg / setreg, which will push / pop register
/// values to the stack, given a register index (0 for data ptr, 1 for rstack, 2 for int enabled,
/// whatever). For a second removable opcode, how often is peekr actually used?
///
/// Another instruction todo: remove the copy instruction (currently a dumb copy-region command)
/// and replace it with the design from last year with the mode argument... but as a DMA "device"
/// with an interface in the zero page.
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#[derive(Clone, PartialEq, Debug, Default)]
pub struct Signature {
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pub label: Label,
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pub frame_size: usize,
pub local_scope: Scope,
pub body: Vec<String>,
}
impl Signature {
/// Add a name to the local scope, which:
/// - Increases the size of the stack frame by that much
/// - Records the offset into the local stack frame where that variable is stored
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fn add_local(&mut self, name: &str) -> Result<(), CompileError> {
if let Vacant(e) = self.local_scope.entry(name.into()) {
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e.insert(Variable::Local(self.frame_size));
self.frame_size += 3; // todo: variously-sized structs
Ok(())
} else {
Err(CompileError(0, 0, format!("Duplicate name {}", name)))
}
}
/// Emit a string (ideally one instruction, but whatever) to the function body.
/// This doesn't actually emit anything to output, the body will eventually be emitted
/// in a final pass by the compiler once all functions are compiled.
fn emit(&mut self, opcode: &str) {
self.body.push(String::from(opcode))
}
/// A shorthand method to emit something with a `Display` arg, because emitting a
/// single instruction with a variable (numeric or label) arg is very common.
fn emit_arg<T: Display>(&mut self, opcode: &str, arg: T) {
self.body.push(format!("{} {}", opcode, arg))
}
}
/// Maps from names to the variables they represent
pub type Scope = BTreeMap<String, Variable>;
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/// So we don't get confused between string-strings and assembly-label strings
pub type Label = String;
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/// The compiler state:
#[derive(Clone, PartialEq, Debug, Default)]
struct State {
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/// Used by gensym to generate unique symbols
pub gensym_index: usize,
/// The globally-defined names
pub global_scope: Scope,
/// The functions
pub functions: BTreeMap<String, Signature>,
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/// The string table
pub strings: Vec<(Label, String)>,
}
impl State {
/// Generate a guaranteed-unique symbolic name
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fn gensym(&mut self) -> Label {
self.gensym_index += 1;
format!("_gensym_{}", self.gensym_index)
}
/// Return whether a name exists in the global scope already
fn defined(&self, name: &str) -> bool {
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self.global_scope.contains_key(name)
}
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/// Add a symbol to the global namespace, catching name collisions
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fn add_global<F: Fn(&mut State) -> Variable>(
&mut self,
name: &str,
val: F,
) -> Result<(), CompileError> {
if self.defined(name) {
Err(CompileError(0, 0, format!("name {} already defined", name)))
} else {
let val = val(self);
self.global_scope.insert(name.into(), val);
Ok(())
}
}
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fn add_string(&mut self, string: &str) -> Label {
let sym = self.gensym();
self.strings.push((sym.clone(), string.into()));
sym
}
}
trait Compilable {
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// Every AST node we visit can see the global compiler state (to make unique
// symbols and reach for global names) as well as optionally the current
// function (for AST nodes within functions)
fn process(
self,
state: &mut State,
function: Option<&mut Signature>,
) -> Result<(), CompileError>;
}
///////////////////////////////////////////////////////////
impl Compilable for Program {
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fn process(self, state: &mut State, _: Option<&mut Signature>) -> Result<(), CompileError> {
for decl in self.0 {
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decl.process(state, None)?
}
Ok(())
}
}
///////////////////////////////////////////////////////////
impl Compilable for Declaration {
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fn process(self, state: &mut State, _: Option<&mut Signature>) -> Result<(), CompileError> {
match self {
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Declaration::Function(f) => f.process(state, None),
Declaration::Global(g) => g.process(state, None),
Declaration::Struct(_) => todo!("Structs are not yet supported"),
Declaration::Const(c) => c.process(state, None),
}
}
}
///////////////////////////////////////////////////////////
impl Compilable for Function {
fn process(self, state: &mut State, _: Option<&mut Signature>) -> Result<(), CompileError> {
// The signature for this function, which will eventually get added to the state
let mut sig = Signature {
label: state.gensym(),
..Default::default()
};
// Add each argument as a local
for arg in self.args {
if arg.typename.is_some() {
todo!("Structs are not yet supported")
}
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sig.add_local(&arg.name)?
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}
// todo we need to store arity somehow in the state, so we can check arglists even
// with recursive calls. This probably becomes splitting "signature" from "function context"
// and setting signature immutably right now, passing context down ("block?") and setting it
// at the end
// Add it to the global namespace so we can make recursive calls
state.add_global(&self.name, |_| Variable::DirectLabel(sig.label.clone()))?;
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// Compile each statement:
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for stmt in self.body.0 {
match stmt {
Statement::Return(_) => {}
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Statement::Assignment(assign) => assign.process(state, Some(&mut sig))?,
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Statement::Expr(expr) => {
todo!();
// expr.process(state, Some(&mut sig))?;
// // Every expr leaves a single-word return value on the stack. In an rvalue this
// // is useful but in a statement it's garbage (because nothing else is about to
// // pick it up) so, drop it:
// sig.emit("pop")
}
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Statement::VarDecl(vardecl) => vardecl.process(state, Some(&mut sig))?,
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Statement::Conditional(_) | Statement::WhileLoop(_) | Statement::RepeatLoop(_) => {
todo!()
}
}
}
// This can't fail because if it were a dupe name, adding the global would have failed
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state.functions.insert(self.name.clone(), sig);
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Ok(())
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}
}
/// Look up a name first in the local scope, and failing that in the global scope.
fn lookup<'a>(name: &str, global_scope: &'a Scope, local_scope: &'a Scope) -> Option<&'a Variable> {
if let Some(var) = local_scope.get(name) {
Some(var)
} else if let Some(var) = global_scope.get(name) {
Some(var)
} else {
None
}
}
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///////////////////////////////////////////////////////////
impl Compilable for Assignment {
fn process(self, state: &mut State, sig: Option<&mut Signature>) -> Result<(), CompileError> {
let Assignment { lvalue, rvalue } = self;
let sig = sig.expect("Assignment outside function");
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// For a normal expr, eval and leave on the stack; for a string literal, add it to
// the str table and push the label's address
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// match rvalue {
// Rvalue::Expr(rvalue) => rvalue.process(state, Some(sig))?,
// Rvalue::String(string) => {
// let label = state.add_string(&string);
// sig.emit_arg("push", label);
// }
// }
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// Then process the lvalue and storew
lvalue.process(state, Some(sig))?;
sig.emit("storew");
Ok(())
}
}
///////////////////////////////////////////////////////////
impl Compilable for VarDecl {
fn process(self, state: &mut State, sig: Option<&mut Signature>) -> Result<(), CompileError> {
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todo!();
// let mut sig = sig.expect("Var declaration outside function");
// if self.typename.is_some() || self.size.is_some() {
// todo!("Structs and arrays are not yet supported")
// }
// if let Some(initial) = self.initial {
// // If it's got an initial value, we have to compile that before we add
// // the name to scope, or else UB will ensue if it refers to itself:
// initial.process(state, Some(sig))?;
// // But then add it to scope and assign:
// sig.add_local(&self.name)?;
// // We'll just whip up an lvalue real quick...
// Lvalue::Name(self.name).process(state, Some(sig))?;
// sig.emit("storew"); // And store the initial value there
// } else {
// // Otherwise, just add it to scope and leave garbage in there:
// sig.add_local(&self.name)?;
// }
// Ok(())
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}
}
///////////////////////////////////////////////////////////
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/// Evaluate an lvalue and leave its address on the stack (ready to be consumed by storew)
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impl Compilable for Lvalue {
fn process(self, state: &mut State, sig: Option<&mut Signature>) -> Result<(), CompileError> {
let global_scope = &state.global_scope;
let mut sig = sig.expect("lvalue outside a function");
match self {
Lvalue::ArrayRef(_, _) => todo!("Arrays are not implemented yet"),
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Lvalue::Name(name) => {
if let Some(var) = lookup(&name, global_scope, &sig.local_scope) {
match var {
Variable::Literal(_) | Variable::DirectLabel(_) => {
// Direct labels are (probably) functions, the important part is the
// label itself, which we can't alter, so, error:
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Err(CompileError(0, 0, format!("Invalid lvalue {}", name)))
}
Variable::IndirectLabel(label) => {
// Indirect labels are variables, the label is where the data is stored,
// so we push that label so we can store stuff there
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let label = label.clone();
sig.emit_arg("push", label);
Ok(())
}
Variable::Local(offset) => {
let offset = *offset;
sig.emit_arg("loadw", "frame");
if offset > 0 {
sig.emit_arg("add", offset);
}
Ok(())
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}
}
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} else {
Err(CompileError(0, 0, format!("Unknown name {}", name)))
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}
}
}
}
}
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///////////////////////////////////////////////////////////
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/// Evaluate an expression in the context of a local scope. The runtime brother to eval_const.
/// This recursively evaluates a Node and leaves its value on the stack.
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impl Compilable for Expr {
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fn process(self, state: &mut State, sig: Option<&mut Signature>) -> Result<(), CompileError> {
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todo!();
// let mut sig = sig.expect("Non-const expression outside a function");
// let global_scope = &state.global_scope;
//
// // First, a sanity check: try and eval_const this. If it's something incredibly basic
// // that just becomes an i32, then we don't need to do anything else:
// if let Ok(val) = eval_const(self.clone(), &state.global_scope) {
// sig.emit_arg("push", val);
// return Ok(());
// }
//
// // Okay, looks like we need something that's in scope. Let's recurse:
// match self.val {
// Val::Number(n) => {
// // Numbers are just pushed as literals
// sig.body.push(format!("push {}", n));
// Ok(())
// }
// Val::Name(name) => match lookup(&name, global_scope, &sig.local_scope) {
// // Names are treated differently depending on what they are
// Some(Variable::Literal(val)) => {
// // Names of constants are just that number
// sig.emit_arg("push", *val);
// Ok(())
// }
// Some(Variable::IndirectLabel(label)) => {
// // Names pointing at labels are loaded (rvalue; for lvalues they aren't)
// // Indirect labels are the address of where the value is stored (a var, .db)
// sig.emit_arg("loadw", label.clone());
// Ok(())
// }
// Some(Variable::DirectLabel(label)) => {
// // Direct labels are like functions, the label itself is the value, so just
// // push it:
// sig.emit_arg("push", label.clone());
// Ok(())
// }
// Some(Variable::Local(offset)) => {
// // Names of locals are added from the frame pointer
// let offset = *offset;
// sig.emit("loadw frame");
// if offset > 0 {
// sig.emit_arg("add", offset);
// sig.emit("loadw");
// }
// Ok(())
// }
// None => Err(CompileError(0, 0, format!("Unknown name {}", name))),
// },
// Val::Expr(node) => {
// todo!();
// // // Recurse on expressions, handling operators
// // lhs.0.process(state, Some(&mut sig))?;
// // rhs.0.process(state, Some(&mut sig))?;
// // match op {
// // // Basic math
// // Operator::Add => sig.emit("add"),
// // Operator::Sub => sig.emit("sub"),
// // Operator::Mul => sig.emit("mul"),
// // Operator::Div => sig.emit("div"),
// // Operator::Mod => sig.emit("mod"),
// // Operator::And => {
// // // Vulcan "and" is bitwise, so we need to flag-ify both args to make it logical
// // sig.emit("gt 0");
// // sig.emit("swap");
// // sig.emit("gt 0");
// // sig.emit("and");
// // }
// // Operator::Or => {
// // // Same as and, flag-ify both args
// // sig.emit("gt 0");
// // sig.emit("swap");
// // sig.emit("gt 0");
// // sig.emit("or");
// // }
// // Operator::BitAnd => sig.emit("and"),
// // Operator::BitOr => sig.emit("or"),
// // Operator::Xor => sig.emit("xor"),
// // Operator::Lt => sig.emit("alt"),
// // Operator::Le => {
// // // LE and GE are the inverses of GT and LT (arithmetic versions)
// // sig.emit("agt");
// // sig.emit("not");
// // }
// // Operator::Gt => sig.emit("agt"),
// // Operator::Ge => {
// // sig.emit("alt");
// // sig.emit("not");
// // }
// // Operator::Eq => {
// // sig.emit("xor");
// // sig.emit("not");
// // }
// // Operator::Ne => sig.emit("xor"),
// // Operator::Lshift => sig.emit("lshift"),
// // Operator::Rshift => sig.emit("arshift"),
// // }
// // Ok(())
// }
// // Node::Prefix(prefix, node) => {
// // node.0.process(state, Some(sig))?;
// // match prefix {
// // Prefix::Neg => {
// // // To arithmetically negate something, invert and increment (2s complement)
// // sig.emit("xor -1");
// // sig.emit("add 1");
// // }
// // Prefix::Not => sig.emit("not"),
// // }
// // Ok(())
// // }
// }
}
}
///////////////////////////////////////////////////////////
impl Compilable for Global {
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fn process(self, state: &mut State, _: Option<&mut Signature>) -> Result<(), CompileError> {
if self.typename.is_some() || self.size.is_some() {
todo!("Structs and arrays are not yet supported")
}
state.add_global(&self.name, |s| Variable::IndirectLabel(s.gensym()))
}
}
///////////////////////////////////////////////////////////
impl Compilable for Const {
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fn process(self, state: &mut State, _: Option<&mut Signature>) -> Result<(), CompileError> {
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todo!()
// let var = if self.string.is_some() {
// // If it's a string, add it to the string table
// Variable::DirectLabel(state.add_string(&self.string.unwrap()))
// } else if let Some(expr) = self.value {
// // Otherwise eval_const it
// Variable::Literal(eval_const(expr, &state.global_scope)?)
// } else {
// unreachable!()
// };
// // Add it to the global namespace
// state.add_global(&self.name, |_| var.clone())
}
}
///////////////////////////////////////////////////////////
fn to_flag(val: bool) -> i32 {
if val {
1
} else {
0
}
}
/// Evaluate a node in a static context, for const definitions and array sizes, that sort of thing.
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pub fn eval_const(expr: Expr, scope: &Scope) -> Result<i32, CompileError> {
todo!()
// match expr.lhs {
// Val::Number(n) => Ok(n),
// // Node::Address(_) | Node::ArrayRef(_) | Node::Call(_) => Err(CompileError(
// // 0,
// // 0,
// // String::from("Constants must be statically defined"),
// // )),
//
// Val::Name(n) => {
// if let Some(Variable::Literal(val)) = scope.get(&n) {
// Ok(*val)
// } else {
// Err(CompileError(0, 0, format!("Unknown const {}", n)))
// }
// }
//
// Val::Expr(node) => {
// todo!()
// // let lhs = eval_const(lhs.into(), scope)?;
// // let rhs = eval_const(rhs.into(), scope)?;
// // match op {
// // Operator::Add => Ok(lhs + rhs),
// // Operator::Sub => Ok(lhs - rhs),
// // Operator::Mul => Ok(lhs * rhs),
// // Operator::Div => Ok(lhs / rhs),
// // Operator::Mod => Ok(lhs % rhs),
// // Operator::And => Ok(to_flag(lhs != 0 && rhs != 0)),
// // Operator::Or => Ok(to_flag(lhs != 0 || rhs != 0)),
// // Operator::BitAnd => Ok(lhs & rhs),
// // Operator::BitOr => Ok(lhs | rhs),
// // Operator::Xor => Ok(lhs ^ rhs),
// // Operator::Lt => Ok(to_flag(lhs < rhs)),
// // Operator::Le => Ok(to_flag(lhs <= rhs)),
// // Operator::Gt => Ok(to_flag(lhs > rhs)),
// // Operator::Ge => Ok(to_flag(lhs >= rhs)),
// // Operator::Eq => Ok(to_flag(lhs == rhs)),
// // Operator::Ne => Ok(to_flag(lhs != rhs)),
// // Operator::Lshift => Ok(lhs << rhs),
// // Operator::Rshift => Ok(lhs >> rhs),
// // }
// }
// // Node::Prefix(p, child) => {
// // let val = eval_const(child.into(), scope)?;
// // match p {
// // Prefix::Neg => Ok(-val),
// // Prefix::Not => {
// // if val == 0 {
// // Ok(1)
// // } else {
// // Ok(0)
// // }
// // }
// // }
// // }
// }
}
#[cfg(test)]
mod test {
use super::*;
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use crate::forge_parser::parse;
#[test]
fn test_eval_const() {
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let empty_scope = Scope::new();
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let to_expr = |s| Expr::parse(s).unwrap();
// Basic arithmetic
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assert_eq!(eval_const(to_expr("2 * 3 + 4"), &empty_scope), Ok(10));
assert_eq!(eval_const(to_expr("1 + -2"), &empty_scope), Ok(-1));
assert_eq!(eval_const(to_expr("1 << 3"), &empty_scope), Ok(8));
// Names
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let scope: Scope = [
("foo".into(), Variable::Literal(10)),
("bar".into(), Variable::Literal(5)),
]
.into();
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assert_eq!(eval_const(to_expr("foo + 5"), &scope), Ok(15));
assert_eq!(eval_const(to_expr("bar * foo"), &scope), Ok(50));
// Error
assert_eq!(
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eval_const(to_expr("nope"), &scope),
Err(CompileError(0, 0, String::from("Unknown const nope")))
);
}
#[test]
fn test_const_decl() {
let mut state = State::default();
parse("const foo = 17 + 3;")
.unwrap()
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.process(&mut state, None)
.unwrap();
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assert_eq!(
state.global_scope,
[("foo".into(), Variable::Literal(20))].into()
)
}
#[test]
fn test_global_decl() {
let mut state = State::default();
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parse("global a;")
.unwrap()
.process(&mut state, None)
.unwrap();
assert_eq!(
state.global_scope,
[("a".into(), Variable::IndirectLabel("_gensym_1".into()))].into()
)
}
#[test]
fn test_name_collision() {
let mut state = State::default();
assert!(parse("const a = 7; global a;")
.unwrap()
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.process(&mut state, None)
.is_err());
}
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fn body_as_string(sig: &Signature) -> String {
sig.body.join("\n")
}
#[test]
fn test_basic_fns() {
let mut state = State::default();
parse("fn blah(a, b) { b = 17 + a; }")
.unwrap()
.process(&mut state, None)
.expect("Failed to compile");
let body = body_as_string(state.functions.get("blah").unwrap());
assert_eq!(
body,
vec![
"push 17", // Start calculating the rvalue, push the literal
"loadw frame", // This is looking up the "a" arg, at frame + 0
"add", // 17 + a
"loadw frame", // Calculate the lvalue
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"add 3", // "b" arg is frame + 3
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"storew", // Finally store
]
.join("\n")
)
}
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#[test]
fn test_var_decls() {
let mut state = State::default();
parse("fn blah() { var a; var b = 7; a = b * 2; }")
.unwrap()
.process(&mut state, None)
.expect("Failed to compile");
let body = body_as_string(state.functions.get("blah").unwrap());
assert_eq!(
body,
vec![
"push 7", // Start calculating the rvalue, push the literal
"loadw frame", // "b" is the second local var at frame - 3
"add 3",
"storew", // Do the initialization
"loadw frame", // Now we're evaluating b * 2
"add 3", // b is at frame + 3...
"loadw", // load it to the stack
"push 2",
"mul", // b * 2 evaluated
"loadw frame", // Loading "a" as an lvalue
"storew", // doing the assignment
]
.join("\n")
)
}
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#[test]
fn test_literal_strings() {
let mut state = State::default();
parse("const s1 = \"foo\"; fn blah() { var x; x = \"bar\"; }")
.unwrap()
.process(&mut state, None)
.expect("Failed to compile");
let body = body_as_string(state.functions.get("blah").unwrap());
assert_eq!(
state.strings,
vec![
("_gensym_1".into(), "foo".into()),
("_gensym_3".into(), "bar".into()) // gensym 2 is the entrypoint of blah()
]
);
assert_eq!(
body,
vec!["push _gensym_3", "loadw frame", "storew"].join("\n")
) // todo we want to allow strings in initializers also
}
}