Reset btn, small QoL

This commit is contained in:
2024-05-03 22:24:34 -05:00
parent db7605a16d
commit 46001c73f8
2 changed files with 41 additions and 21 deletions
+35 -19
View File
@@ -8,19 +8,21 @@ export default function({ src: defaultSrc }) {
let [activeTab, setActiveTab] = useState('editor') // Support for the tabbar
const [assembly, setAssembly] = useState(null) // The compiled assembly code
const [binary, setBinary] = useState(null) // The assembled binary
const [cpu, _setCpu] = useState(() => new WasmCPU()) // The actual CPU emulator
const [cpu, setCpu] = useState(() => new WasmCPU()) // The actual CPU emulator
const [errors, setErrors] = useState(null) // What's displayed on the compile errors tab
const [status, setStatus] = useState('') // The contents of the status bar
// Whether the emulator should be running. Has to be a ref because the CPU setTimeout loop won't ever see changes in it otherwise
const running = useRef(false)
const [currentFile, setCurrentFile] = useState(() => (Object.keys(window.localStorage).sort()[0] || 'example'))
useEffect(() => {
if (!currentFile) {
setCurrentFile('example')
window.localStorage.setItem('example', defaultSrc)
const [currentFile, setCurrentFile] = useState(() => {
const files = Object.keys(window.localStorage).sort()
if (files[0]) { // If there are any, select the first one
return files[0]
} else { // If it's empty, create an example.frg and put some default src in it
window.localStorage.setItem('example.frg', undent(defaultSrc))
return 'example.frg'
}
}, [])
})
const selectFile = useCallback((name) => {
setSrc(window.localStorage.getItem(name))
@@ -32,8 +34,9 @@ export default function({ src: defaultSrc }) {
let name = null
while(!name || fileList.indexOf(name) >= 0) {
name = prompt('Create new file named:')
if (!name.match(/\.frg$/)) { name += '.frg' }
}
window.localStorage[name] = ''
window.localStorage[name] = `// ${name}`
selectFile(name)
}, [])
@@ -68,35 +71,47 @@ export default function({ src: defaultSrc }) {
setBinary(bin) // Store that
setStatus(`Compiled ${bin.length} bytes`) // Success!
setErrors(null) // Clear the old error messages off the tab
return { bin, errors: null }
} catch (err) {
if (err.message) { err = err.message } // How we get this differs between forge and asm
console.error(err) // Meh
setErrors(err) // Show full compiler errors
setStatus("Failed to compile") // Short status line message
return { bin: null, errors: err }
}
}, [src])
// Callback for the run button
const run = useCallback(() => {
cpu.load(binary)
let bin = binary
if (!bin) {
const result = build()
if (result.errors) { return }
else { bin = result.bin }
}
cpu.load(bin)
cpu.reset()
cpu.start()
running.current = true
setStatus('Running...')
const time_slice = () => {
if (!running.current) { return } // If someone's flipped the flag, don't run the cycles.
cpu.safe_run(100_000) // We want a good number of cycles here: too short is too slow; too fast is nonresponsive
if (!cpu.halted() && running.current) { // Stop if we've hit the stop btn or if it's at a hlt
if (!cpu.halted()) { // Stop if we've hit the stop btn or if it's at a hlt
setTimeout(time_slice, 0) // Otherwise reschedule this for the end of the event loop
} else {
if (running.current) { // If this is true, we stopped from hlt, so update the status
// (if they hit the button then the status has already been updated)
setStatus('Terminated')
running.current = false
}
} else { // We finished!
setStatus('Terminated')
running.current = false
}
}
setTimeout(time_slice, 0)
}, [cpu, binary, running])
}, [cpu, binary, running, build])
const reset = useCallback(() => {
running.current = false
setStatus('Reset')
setCpu(new WasmCPU())
}, [])
// Callback for the stop button
const stop = useCallback(() => {
@@ -116,7 +131,7 @@ export default function({ src: defaultSrc }) {
return (
<>
<Tabbar activeTab={activeTab} setActiveTab={setActiveTab} anyErrors={!!errors}/>
<Toolbar activeTab={activeTab} running={running.current} build={build} run={run} stop={stop} addFile={addFile} removeFile={removeFile}/>
<Toolbar activeTab={activeTab} running={running.current} build={build} run={run} stop={stop} reset={reset} addFile={addFile} removeFile={removeFile}/>
<FileList fileList={Object.keys(window.localStorage).sort()} selectFile={selectFile} currentFile={currentFile}/>
<div className='content'>{content}</div>
<EmulatorDisplay cpu={cpu}/>
@@ -158,7 +173,7 @@ function Tabbar({ activeTab, setActiveTab, anyErrors }) {
}
// Toolbar of the controls for the simulator
function Toolbar({activeTab, running, compile, build, run, stop, addFile, removeFile }) {
function Toolbar({activeTab, running, compile, build, run, stop, reset, addFile, removeFile }) {
let buildBtn, runBtn
// TODO: Make this assemble on assembly tab, make that editable
buildBtn = <a className='build' onClick={build}>[Build]</a>
@@ -176,6 +191,7 @@ function Toolbar({activeTab, running, compile, build, run, stop, addFile, remove
<a className='del' onClick={removeFile}>[del]</a>
</div>
<div className='buttons'>
<a className='reset' onClick={reset}>[Reset]</a>
{buildBtn}
{runBtn}
</div>
+6 -2
View File
@@ -68,7 +68,11 @@ a { color: #cccccc; }
/* Colors of tabs and buttons */
.tabbar a.active { background-color: #686868; }
.buttons .run, .file-buttons .new { color: #66bb66 }
.buttons .stop, .file-buttons .del { color: #bb6666 }
.buttons .stop, .file-buttons .del, .button[data-tab=errors] { color: #bb6666 }
.buttons .build { color: #aaaaff; }
.buttons .reset { color: #bbbb66; }
.files .file.selected-file { background-color: #686868 !important; }
.files .file:hover { background-color: #505050; }
.files .file:hover, .button:hover, .file-buttons a:hover, .buttons a:hover {
background-color: #505050;
user-select: none;
}