- ObjectDef gains passable/opaque fields (defaults: false/true); Board::is_passable
consults the object before the grid cell, so objects block movement independently
of the floor tile beneath them
- Editor Objects tab exposes Passable and Opaque checkboxes; changes survive save/load
- Add ObjectDef::new(x, y) to centralise placement defaults; remove triple
default_glyph() call and unused Glyph import from main.rs
- Fix stale Behavior doc comment; update CLAUDE.md and ARCHITECTURE.md
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Replace egui text rendering with a BitmapFont system:
- Glyph.tile: u32 replaces ch: char; top-left pixel of PNG is background sentinel
- BitmapFont loads/preprocesses PNG to opaque-white + transparent, tinted at render time
- Default font: assets/vga-font-8x16.png (CP437, 8×16 tiles); placeholder generated if missing
- Boards can specify a per-board font via [font] in their .toml file
- Editor Board tab: "Font…" button opens font dialog (rfd file picker, tile dims, tilesheet preview)
- Glyph picker: tile grid from active font replaces hardcoded ASCII char grid
- map_file: TileIndex untagged enum accepts char or integer in palette entries
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Add paint_glyph(painter, rect, glyph) to render.rs; draw_glyph now
delegates to it, eliminating the duplicated rect_filled+text pattern
that appeared in four places across editor.rs and glyph_picker.rs
- Remove unused _board param from show_editor_panel and its call site
- Drop redundant section-header comments in glyph_picker.rs (the
ui.label() calls immediately below already name each section)
- Remove extracted fg/bg/cur_ch locals in the char grid loop now that
paint_glyph accepts a Glyph directly
- Fix CLAUDE.md update phase description (stale from pre-refactor)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Updates Cargo.toml package name, window title, and all references in
ARCHITECTURE.md and CLAUDE.md.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Documents render.rs, editor.rs, and glyph_picker.rs; updates the module
structure diagram and main.rs section to reflect the refactored layout.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Documents the replacement of Element with Behavior + Archetype, the
elimination of the per-board element palette, the new map file format
(archetype = "name" instead of passable = bool), the ErrorBlock sentinel,
and the editor mode (AppMode, EditorState, palette panel, click-to-paint).
Also updates "What's not yet implemented" to reflect editor progress and
call out the Object behavior / glyph chooser / file open gaps.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
All public types, fields, and functions in game.rs and map_file.rs now
have /// doc comments. main.rs has /// on App and draw_glyph plus inline
comments explaining the input/render pipeline. CLAUDE.md records the
expectation that generated code includes comments.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Documents all implemented modules, data structures, map file format,
and key design decisions made during this session.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Sets up eframe/egui app with basic menu bar and placeholder viewport. Adds Rhai scripting dependency for future game object scripting system.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>