randrews 067bb9bee0 Object passable/opaque: editor checkboxes + doc/simplify cleanup
- ObjectDef gains passable/opaque fields (defaults: false/true); Board::is_passable
  consults the object before the grid cell, so objects block movement independently
  of the floor tile beneath them
- Editor Objects tab exposes Passable and Opaque checkboxes; changes survive save/load
- Add ObjectDef::new(x, y) to centralise placement defaults; remove triple
  default_glyph() call and unused Glyph import from main.rs
- Fix stale Behavior doc comment; update CLAUDE.md and ARCHITECTURE.md

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-30 21:48:40 -05:00
2026-05-15 23:42:14 -05:00
2026-05-30 20:20:09 -05:00
2026-05-30 20:20:09 -05:00
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